![]() MineColonies features NPC workers such as Builders, Farmers, Fishers, Foresters, Miners, Smelters, Bakers, Cooks, Couriers, five types of animal herders, Composters, and many more, with even more being developed and added as the mod grows. With so many options, you’ll create a different colony every time, adapt it to any biome, build inside a mountain, on top of one, under the ocean, or in the sky. MineColonies gives you the flexibility to create a colony as unique as every player. It lets your leadership skills soar by providing you with everything you need to build your kingdom. If new states are added to the game, they might need to be added to this list.MineColonies is an interactive building mod that allows you to create your own thriving town within Minecraft. See the Minecraft wiki for all available block states. This list is case sensitive and underscores must be underscores, however, all states are currently lower case. Block states determine things like rotation for torches/rails/stairs, lever toggled, fence gate open/close, etc. The fourth option Blueprint material state whitelist is a list of block states that will be saved when a clicked block is added to a blueprint. Existing blueprints will not be affected when adding materials to this list. See the Spigot API for all available materials. This is case insensitive and underscores may be spaces. ![]() The third option Blueprint material blacklist is a list of blocks that cannot be added to anyone's blueprints. The second option Blueprint max size is the maximum distance (in blocks/meters) a player can add blocks to their blueprints away from the starting point of their blueprint. The crafting shape cannot be set and the order of these items does not matter. Since a crafting table has 9 slots, do not add more than 9 items here. The first option Blueprint crafting recipe is a list of items required to craft a blueprint. # Material state reference (case sensitive): # Recipe materials are case insensitive and the order does not affect the recipe.īlueprint material state whitelist : - attached If the inventory does not contain a block it will simply be skipped during placement.Ī handy tip is to rename your blueprints to keep things organized and to help remember what structure it contains. The blocks placed will be consumed from the inventory. Existing blocks that would obstruct the blueprint's structure will not be affected but parts of the structure that do fit the clicked area will be placed, but only if the player has the required blocks in their inventory. A finished blueprint's structure can be placed back at any location by right-clicking a block while holding the blueprint. This is displayed when hovering over the item. Also, when hovering over the blueprint, the total amount of blocks added to the blueprint is displayed.Īfter all the desired blocks have been added to the blueprint the player must, while holding this blueprint, right-click a cartography table. The addition and removal of blocks is indicated with a sound. Right-clicking a block that was already added to the blueprint removes it. So it does not matter where the player moves to after the starting point has been set. Any blocks the player right-clicks hereafter is also added to the blueprint, relative to the starting point. ![]() In case you cannot or do not want to watch it here is a textual tutorial:Īs soon as the player right-clicks a block with this item in hand, the blueprint starts there, the starting point is set to the player's location and the clicked block is added. The end of the showcase video demonstrates how to use a blueprint. The recipe is always shapeless (placement of ingredients in the crafting grid does not matter). ![]() Usage Any player can craft blueprints with a customizable crafting recipe.
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